Initial Mode: Cagnazzo attacks characters once - (not useful) Change into "Water Form" While in "Water Form": Display message == "Water is gathering" or whatever Change weakness to Lightning (while under this state) Cast Wave on enemy (1/25 of Caster's HP) Cast Haste on self Repeat "Water Form" script If hit by a Lightning magic attack while under "Water Mode", goto Initial Mode Also Display message == "Lightning neutralizes water" or whatever At any time, current HP < 700 (not sure if that's an exact number) Always Change To "Shell Mode": Display message = "Monster hides in shell" or whatever Set Defense to 3 (while under this state) - Edit: Yes, that's really 3, which is not a significant increase. Cast Remedy/Heal/Restore (different names for the same spell) - (heals 1/10 of Caster's Max HP) Repeat script while current HP < 700 Else Change Into "Water Form" This defense change never occurs... it seems like the FF4A Euro version has this fixed. It may be worth looking into further. Battle script (0x9D): ( $2 $0 $0 $2 ) Target Enemies in Current Group Cast Remedy ($84) (End of Turn) Defense $7A $F3 to $F8 - $81 Do Nothing ( $2 $0 $0 $1 ) Start Attack Chain $F3 to $F8 - $81 Do Nothing Chain with Battle Message $46 Do Nothing Chain with Graphics $13 Do Nothing Chain with Elemental Weakness $4 Do Nothing End Attack Chain (End of Turn) Cast Wave ($9D) (End of Turn) Target Enemies in Current Group Cast Fast Always Fight $F3 to $F8 - $81 Counter script (0x9E): If Self has less than 700 HP If Receives a Damage Counter Start Attack Chain $F3 to $F8 - $82 Do Nothing Chain with $F3 to $F8 - $80 Do Nothing Chain with Graphics $14 Do Nothing Chain with Elemental Weakness $2 Do Nothing Chain with Battle Message $47 Do Nothing End Attack Chain ( $2 $0 $1 $1 ) If Casted on by Character with Lightning Start Attack Chain $F3 to $F8 - $80 Do Nothing Chain with $F3 to $F8 - $80 Do Nothing Chain with Graphics $12 Do Nothing Chain with Elemental Weakness $2 Do Nothing Chain with Battle Message $74 Do Nothing End Attack Chain