========================================================================================= Enemy Condition Indices Table (76800-768FF) Phoenix Hacks with help from Zyrthofar [first byte of enemy attack group sets] 6/13/2008 ========================================================================================= ======================================= Conditions Encoded Data (76900-76AFF): ======================================= 00xxyyzz = if xx's status byte yy is status zz 01xx00yy = if xx's HP is less than [index yy of HP table at 76200] 020000xx = if condition flag is xx 020001xx = if reflex flag is xx 03xx0100 = if character xx is dead 040001xx = if enemy xx is dead 050000xx = if current enemy set is Overworld xx 050001xx = if current enemy set is Underground/Moon xx 06000000 = if only enemy type alive 07xxyyzz = if xx does command yy with element zz (00 = any) 08xxyyzz = ?? duplicated 07? 09000000 = ?? 0A000000 = if HP damage 0B000000 = if only enemy alive Note: for character/enemy xx, values above 16 are xx-1 ======================================= Condition Indices Meanings ======================================= # Condition -- --------- 00 no condition 01 if charmed 02 if only enemy alive 03 if only enemy type alive 04 if HP damage 05 ? [09000000] (not used) 06 if physically attacked by a character 07 if magically attacked by a character 08 if hit by a character fire-elemental spell 09 if hit by a character ice-elemental spell 0A if hit by a character lightning-elemental spell 0B if magically attacked by a character? 0C if hit by a character fire-elemental spell? 0D if hit by a character ice-elemental spell? 0E if hit by a character lightning-elemental spell? 0F if hit by a character holy-elemental spell 10 if condition flag is 00 11 if condition flag is 01 12 if condition flag is 02 13 if condition flag is 03 14 if condition flag is 04 15 if condition flag is 05 16 if condition flag is 00 and physically attacked by a character 17 if HP is less than 1,000 and HP damage 18 if condition flag is 03 and HP damage and HP is less than 16,000 19 if self has a Wall 1A if Paladin Cecil is dead and hit by a character fire-elemental spell 1B if Older Rydia is dead and hit by a character fire-elemental spell 1C if Kain (v.2) is dead and hit by a character fire-elemental spell 1D if Rosa (v.2) is dead and hit by a character fire-elemental spell 1E if Edge is dead and hit by a character fire-elemental spell 1F if condition flag is 10 20 if physically attacked by a character and only enemy alive 21 if HP damage and only enemy alive 22 if only enemy type alive and magically attacked by a character 23 if magically attacked by a character and only enemy alive 24 if magically attacked by an enemy from group 1 25 if current enemy set is Overworld F7 (1 General, 2 Fighters) 26 if current enemy set is Underground/Moon C3 (1 Flamedog) 27 if all characters have Count status 28 if physically attacked by a character and condition flag is 01 29 if HP damage and condition flag is 02 2A if HP damage and condition flag is 04 2B if HP damage and condition flag is 06 2C if HP damage and condition flag is 08 2D if HP damage and condition flag is 0A 2E if HP damage and condition flag is 0C 2F if HP damage and condition flag is 0E 30 if physically attacked by Edward 31 if condition flag is 01 and physically attacked by a character 32 if condition flag is 02 and physically attacked by a character 33 if condition flag is 03 and physically attacked by a character 34 if condition flag is 01 and HP damage 35 if condition flag is 02 and HP damage 36 if HP is less than 10,000 37 if HP is less than 1,000 38 if enemy A7 (Baigan) is dead 39 if reflex flag is 01 and hit by a character lightning-elemental spell 3A if HP is less than 700 and HP damage 3B if current enemy set is Overworld FC (Dark Elf: "You Fool") 3C if HP is less than 20,000 and HP damage 3D if enemy AD (Sandy) is dead 3E if enemy AE (Cindy) is dead 3F if enemy AF (Mindy) is dead 40 if condition flag is 01 and if hit by jump landing 41 if condition flag is 01 and physically attacked by a character 42 if condition flag is 01 and magically attacked by a character 43 if condition flag is 01 and physically attacked by Paladin Cecil 44 if HP is less than 100 and HP damage 45 if current enemy set is Overworld FD (Edge's Rubicant) 46 if current enemy set is Overworld FD (Edge's Rubicant) and hit by a character fire-elemental spell 47 if condition flag is 01 and hit by a character ice-elemental spell 48 if HP is less than 1,000 and physically attacked by a character 49 if physically attacked by enemy from group 2 4A if condition flag is 01 and hit by a character lightning-elemental spell 4B if DarkKnight Cecil is critical 4C if condition flag is 01 and only enemy alive 4D if HP is less than 19,000 and HP damage 4E if condition flag is 00 and HP damage 4F if condition flag is 01 and HP damage 50 if condition flag is 02 and HP damage 51 if hit by a call spell 52 if hit by a twin-casted spell and condition flag is 01 53 if hit by a twin-casted spell from FuSoYa 54 if HP is less than 700 and HP damage and condition flag is 00 55 if self is an egg 56 if self is an egg and HP damage 57 if condition flag is 00 and HP is less than 40,000 and HP damage 58 if condition flag is 01 and HP is less than 11,000 and HP damage 59 if condition flag is 02 and HP is less than 27,000 and HP damage 5A if only enemy alive and hit by a character holy-elemental spell 5B if magically attacked by a character and condition flag is 01 5C if hit by jump landing 5D if hit by a call spell and if condition flag is 03 5E if hit by a dark-elemental spell from Paladin Cecil and condition flag is 02 5F if hit by a character dark-elemental spell 60 no condition 61 if condition flag is 04 and HP damage and HP is less than 12,000