Glance/Gaze Casting Time: 0 MP Cost: 0 Status Effect: Charm, Sleep, Paralysis Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: This attack is made by the Red Eye/Bloody Eye monster. The status affliction is random, with an equal 1/3 distribution of Charm, Sleep, Paralysis. Bluster/Blaster Casting Time: 0 MP Cost: 0 Status Effect: Paralysis, Death Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: This attack is made by the Panther/Cait Sith and Black Cat/Coeurl (and Coeurl Regina in FF4A). The status affliction has a 1/2 distribution for Death, and Paralysis. There is annoying behavior in FF4A which causes the effect to be displayed, even though status resistance would cause it to fail. Slap Casting Time: 0 MP Cost: 0 Status Effect: Paralysis, Curse, Silence Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Lilith (and one of the FF4 dev monsters). The status affliction has a 1/3 distribution of Paralysis, Silence, and Curse. Powder/Cold Snap/Poison Powder Casting Time: 0 MP Cost: 0 Status Effect: Blind Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by monsters of the moth family. SandMoth/Flying Eyes, RockMoth/Hell Flapper, and GloomWing are included here. Glance/Pupil Casting Time: 0 MP Cost: 0 Status Effect: Charm Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Calbrena/Calcobrena and VampLady/Miss Vamp. Charm/Lure/Entice Casting Time: 0 MP Cost: 0 Status Effect: Charm Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Lamia and Queen Lamia. Tongue/Lick Casting Time: 0 MP Cost: 0 Status Effect: Sleep Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Naga. Curse Casting Time: 0 MP Cost: 0 Status Effect: Curse Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Milon-Z/Scarmaglione "Elements version", D.Fossil/Dinozombie, SwordMan/Dark Knight, and Warrior/Satanite. Ray/Fingertip Casting Time: 0 MP Cost: 0 Status Effect: 1/3 Petrify Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Medusa, Gorgon, and both versions of Valvalis/Barbariccia. Count/Doom Casting Time: 0 MP Cost: 0 Status Effect: Count/Doom Elemental: n/a Spell Power: timer = 10 Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: This attack is used by the Fataleye/Allemagne/Ahriman, Plague, and Zeromus in FF4ET. The Plague overrides targeting and targets every character. This status has a timer set to 10, which can be reset on another casting. This attack is reflectable to kill the enemy. Beak/Peck Casting Time: 0 MP Cost: 0 Status Effect: Stone Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: This attack is made by all variations of the Cockatrice family, including the Eagle, Cockatrice, Roc Baby, and Mist Eagle (in FF4A). Treant/Wood Eyes also uses this. Petrify/Stone Gaze Casting Time: 0 MP Cost: 0 Status Effect: 1/3 Petrify Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by all variations of the Black Lizard family, including the BlackLiz, Basilisk, IceLiz/Ice Lizard, and Catoblepas (FF4A only). Blast/Mind Blast (monster version) Casting Time: 0 MP Cost: 0 Status Effect: Paralysis, HP Leak Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: This attack is made by the Mage/Mind Flayer monster (ironic) and Breath/Zemus's Breath. Even if the paralysis fails, the HP leak always succeeds. Hug/Embrace Casting Time: 0 MP Cost: 0 Status Effect: Stone Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: This attack is made by the Kary/Moon Goddess/Selene Guardian and Zeromus in FF4ET. Hug also does a full HP restore for the target. Breath/Bad Breath Casting Time: 0 MP Cost: 0 Status Effect: Toad, Mini, Piggy, Silence, Darkness, Charm Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: This attack is made by the Molbol/Marlboro, Great Marlboro, and D.Lunar/Lunarsaurus. If you are resistant to one status, you resist the entire attack, which is true for any multi-status attack. Whisper Casting Time: 0 MP Cost: 0 Status Effect: Piggy Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Dark Elf (after the harp music is played) and Tricker/Rilmarder/Lil'Murderer (FF4ET only). Entangle/Wreathe Casting Time: 0 MP Cost: 0 Status Effect: Paralysis Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Gung-Ryu/Gold Dragon, Hydra, Python/Twin Asp/Twin Snake. Weak (monster version)/Wall (monster version)/Whirl Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Ogopogo/Tidarithan in response to Lightning and Zeromus in response to a Holy attack. It works better than the Black Magic version. Disrupt/Strain/Time Distortion Casting Time: 0 MP Cost: 0 Status Effect: removes Berserk, Float, Image (2), Image (1), Barrier Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is made by Zeromus before Cecil uses the Crystal on it to reveal his true form. It is used when he massively shakes. This spell also resets the speed modifier to the default of 16. This is a duplicate of Black Hole without the visual. Zeromus' Disrupt and Blk.Hole also dispel Wall. Cold Mist Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Ice Spell Power: 8 Targeting: all enemies Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Mist Dragon in Mist form as a counter. Explode (Mombomb version) Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: fire Spell Power: 32 Targeting: all enemies Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Mombomb before it splits into multiple bombs. This spell is simply an attack, and is not part of the conversion process. It is simply part of an uninterruptable attack sequence used in the monster's battle script. DullSong/Cursed Song/Song of Curse Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: +8 Speed Modifier Targeting: all enemies Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by Scarmaglione (undead) on Mt. Ordeals in FF4 and FF4A in response to Fire elemental magic. This is simply a multitargeted Slow attack. Hold Gas/Cursed Aura/Ice Bind Casting Time: 0 MP Cost: 0 Status Effect: Paralysis Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This is made by Golbez when you fight him in the Crystal Room of the Dwarves Castle. This is used by him in his scripted sequence. At this point, noone has the equipment to resist the attack. Gas/Sleeping Gas Casting Time: 0 MP Cost: 0 Status Effect: Sleep Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by Dr. Lugae as a counter to taking physical damage. Poison/Poison Gas Casting Time: 0 MP Cost: 0 Status Effect: Poison Elemental: n/a Spell Power: 8 Targeting: all enemies Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by Dr. Lugae as part of his initial battle script. Maser/Laser/Piercing Laser Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 1/10 of target's HP Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Attacker/Attack Sys/Attack Node from the CPU battle. Vanish Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is an "monster self suicide" spell used by enemies in scripted sequences such as every battle with Golbez. Spell 8F (Vanish) does a full HP restore, not an instant kill. Demolish/Blk.Fang/Black Fangs Casting Time: 0 MP Cost: 0 Status Effect: Death Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This is made by the Shadow Dragon monster in the scripted sequence with the underground Golbez battle. Blk.Hole/Black Hole Casting Time: 0 MP Cost: 0 Status Effect: removes Berserk, Float, Image (2), Image (1), Barrier Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by Zeromus and Brachioraidos (in FF4A only). This spell resets the speed modifier to 16. The message that comes with the spell in the Zeromus battle is part of the battle script, not the spell itself. Zeromus' Disrupt and Blk.Hole also dispel Wall. Dancing Casting Time: 0 MP Cost: 0 Status Effect: Berserk Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: This attack is made by the Pinkpuff/Flan Princess. Disrupt (TrapDoor version)/Dimension 9/Ninth Dimension Casting Time: 0 MP Cost: 0 Status Effect: Death Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: This attack is made by the Trapdoor. It can be reflected to kill the monster. Storm/Maelstorm Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by Valvalis/Barbariccia in the Elements version, and Behemoths in response to a Holy magic attack. Magnet/Electromagnetic Field/Magnetic Radiation Casting Time: 0 MP Cost: 0 Status Effect: Stop Elemental: n/a Spell Power: timer = 50 Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: This attack is made by Last Arm and MacGiant/Giant Soldier. Reaction/Chain Reaction Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by a Grenade/Dark Grenade in response to Lightning. The monster explodes and every monster explodes with it, causing all the enemies to die. Hatch Casting Time: 0 MP Cost: 0 Status Effect: removes Egg Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Enemies starting in Egg status do this in reaction to taking any damage. This won't occur if the target dies or is in an uncontrollable state. Remedy (monster version)/Heal (monster version)/Restore Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: healing 1/10 of target's MaxHP Targeting: one target, default ally Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This spell is used by Kainazzo/Cagnazzo, D.Lunar/Lunarsaurus, Wyvern/ Dark Bahamut, and Defender/DefenseSys/Defense Node. Absorb/Suction Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: healing 1/3 of target's MaxHP Targeting: self/no target Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This spell is made by the SwordMan/Black Knight, Warrior/Satanite, VampGirl/Draculady, and ZeromusEG (in FF4A). Heal/Media/Panacea Casting Time: 0 MP Cost: 0 Status Effect: remove Stone, Toad, Mini, Piggy, Mute, Darkness, Poison, Curse, Paralysis, Sleep, Charm, Gradual Petrification, Berserk (FF4A only) Elemental: n/a Spell Power: n/a Targeting: all allies Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This spell is used by both forms of Dr. Lugae with altered targeting. This works the same as Heal/Esuna. Big Bang Casting Time: 0 MP Cost: 0 Status Effect: HP Leak Elemental: n/a Spell Power: 200 Targeting: all enemies Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is used by Zeromus and ZeromusEG (in FF4A). Vampire/Blood Suck Casting Time: 0 MP Cost: 0 Status Effect: HP Leak Elemental: n/a Spell Power: 24 Targeting: one target, default enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by every bat monster in this game and various other monsters. Digest/Digestive Fluid/Digestive Acid Casting Time: 0 MP Cost: 0 Status Effect: HP Leak Elemental: n/a Spell Power: 60 Targeting: one target, default enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: This attack is made by the Molbol/Marlboro. Pollen Casting Time: 0 MP Cost: 0 Status Effect: HP Leak Elemental: n/a Spell Power: 12 Targeting: all enemies Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the plant monsters, including the TrapRose/Blood Flower, and Cannibal/Death Flower. Crush/Crash Down Casting Time: 0 MP Cost: 0 Status Effect: Death Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the EvilWall/Demon Wall. Alert/Alarm Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by Alert/Security Eye and Searcher monsters to summon an enemy. Group Slot 2 is reserved and emptied for the lone monster and the monster is "resurrected". Group Slot 3 is usually where the additional monsters accompany the Alert or Searcher. The annoying siren that plays ends when an attack is made. Call/Summon Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by the Marion/Puppeteer, Sorceror, Conjurer/Summoner, and Mist Summoner. This has the same requirements that Alert/Alarm has for proper operation. The difference is the sound played when the spell is used. "Dummy" - Cause Other Monster Reaction Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used to cause other monsters to use a special reaction. This is by Milon/Scarmaglion (living) on Mt. Ordeals to order his "undead children" to attack. King Eblan uses it to tell Queen Eblan to change her palette (this doesn't change it directly, it is just a trigger for it). The Baron General uses this to order his soldiers to attack. The Generals at the battle at Fabul uses this to order his soldiers to attack as well. The Toadlady/ToadWitch/Bog Witch uses this as well. Vanish Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by Zeromus as a reaction to the Crystal to kill its previous form. Search/Targeting Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by the Trap Door and Last Arm for targeting purposes. Before their next attack, Monsters change their targeting or select a new target, but this spell prevents the aforementioned from occuring. Fission/Nuclear Explosion Casting Time: 0 MP Cost: 0 Status Effect: 0 Elemental: n/a Spell Power: caster's current HP Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This works the same as the Bomb's explode (suicide) attack except it hurts every target equally. Last Arm does this when it gets weak. Targeting may be changed due to Search/Targeting. Retreat Casting Time: 0 MP Cost: 0 Status Effect: Death Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: The monsters "disappears", but in actuality kill themselves. However, you get nothing from the monster since you did not kill it. Heal (Golbez version)/Release Casting Time: 0 MP Cost: 0 Status Effect: remove Paralysis Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by Golbez as part of a scripted attack to simulate Rydia doing something to remove the paralysis. Beam Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 1/10 of target's HP Targeting: one target, default enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Many mechanical monsters (even if they don't have the Mech property) use this attack. Globe 199/Number 199 Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 1020 Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This is used by the CPU and the Brachioraidas (FF4A only). Fire/Flame (monster versions) Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Fire Spell Power: 1/5 of target's MaxHP Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Blaze Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Ice Spell Power: 1/4 of target's MaxHP Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Blitz (monster version)/Lightning Flash Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Lightning Spell Power: 1/2 of target's MaxHP Targeting: one target, default enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Thunder/Lightning (monster versions) Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Lightning Spell Power: 1/4 of target's MaxHP Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: D.Breath/Dark Breath Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Fire Spell Power: 1/4 of the target's MaxHP Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Dark Elf/Dark Dragon. Big Wave/Big Tsunami/Tidal Wave Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 1/4 of the target's MaxHP Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Blizzard/Snowstorm/Ice Storm Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Ice Spell Power: 1/25 of caster's current HP Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Wave/Tsunami Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 1/25 of caster's current HP Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Tornado (monster version)/Whirlwind Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 1/20 of caster's current HP Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Laser Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 1/5 of caster's current HP Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: This attack is made by Dr. Lugae (undead looking form). Explode (bomb version)/Self-Destruct Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: caster's current HP Targeting: one target, default enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Quake (monster version)/Earthquake Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 80 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is the weakest variation of Quake. Emission/Flame Thrower Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Fire Spell Power: 20 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Heat Ray Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Fire Spell Power: 60 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Glare/Flame Dragon Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Fire Spell Power: 360 Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: Odin/Zantetsuken (enemy versions) Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 160 Targeting: all enemies Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: MegaNuke/Mega Flare (monster version) Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 1020 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Needle Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: uses caster's attack power and attack multiplier as base Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: Counter/Counter Horn Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: uses caster's attack power and attack multiplier as base Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: "Dummy"/Monster 000 - Set Monster Invincibility Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This hidden spell increases the invincibility counter. This is used by the Mist Dragon when changing into Mist form and Zeromus when Cecil does battle with it. "Dummy"/Monster 000 - Remove Monster Invincibility Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This hidden spell decreases the invincibility counter. This is used by the Mist Dragon when reverting from Mist form and Zeromus after Cecil uses the Crystal on it. Recover/Regenerate/Re-Form Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This spell is usually retargeted to revive all boss monsters on the field. All monsters revived by this method will have all statuses removed and full HP. However, MP is not recovered. Remedy/Reraise/Renew Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This spell is made by the "cell" monsters to recover all HP lost. The following spells are for the SNES version only (starting at Spell 173/0xAD) (Unnamed) - "Tradeoff/Switch Monster" Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This spell is used by monsters to change into a different monster. The monsters that initiate this automatically die and no GP/EXP is earned. This is used by the Trap Door, Mombomb, Zeromus (to change forms), Dr. Lugae (in his attempt to rebuild Balnab/Barnabas), Calbrena/Calcobrena, Dark Elf, and the Elemental battle (from Rubicant/Rubicante to Kainazzo/Cagnazzo). (Unnamed) - "End Battle" Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by various monsters to end the battle, such as the battle with Rydia who summons Titan. (Unnamed) - "EvilWall Move" Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used in conjunction with an attack to "show" the EvilWall's movement. (Unnamed) - Summons "Mist Dragon" Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by the Shadow Dragon as method of simulating Rydia "in the background" summoning the Mist Dragon to save Cecil. (Unnamed) - Summons "Rydia" Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by Golbez to get Rydia into battle. (Unnamed) - Unknown/Unused Audiovisual Effect Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: (Unnamed) - Summons Anna Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by the WaterHag in that special sequence to "summon" Anna. (Unnamed) - Summons Edward and Tellah Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: (Unnamed) - Summons Palom and Porom Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: (Unnamed) - Summons Cid and Yang Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: (Unnamed) - Summons Golbez and FuSoYa Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: (Unnamed) - Removes Character Images Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: For any character images that appear, this is used to remove them. This is most notable with Anna disappearing during said Waterhag battle. (Unnamed) - Unknown/Unused Audiovisual Effect Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: It's probably the opposite the the above spell. (Unnamed) - Revives All Characters Casting Time: 0 MP Cost: 0 Status Effect: remove Death Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used in Zeromus's battle script to revive all the characters. However, it is retargeted in the event. (Unnamed) - Zeromus Shakes Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by Zeromus to execute his massive shaking. (Unnamed) - "Mist Dragon" Spell Data Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 80 Targeting: all allies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This spell data is linked with the "Mist Dragon" the Shadow Dragon summons. Note that the targeting is to reflect that the damage (Unnamed) - Unknown/Unused Haste Spell Casting Time: 1 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: -8 speed modifier Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: The default speed modifier is 16 for all targets. Haste decreases this modifier by 8 points. The lowest this modifier can be is at 12. At 12, the target's ATB seems to increase by 25%. This spell quickens every timer, except for Count/Doom. (Unnamed) - "Elixir Healing" Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used in the final battle with Zeromus to fully heal characters. This is usually targeted against individual characters and executed by Zeromus's battle script. (unnamed) - "Flashing Heal Effect" Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: 0 Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used in the final battle with Zeromus for the healing given by the other characters. This is executed in Zeromus's battle script. The following spells are for the GBA version only Meteor - Spell #94/0x5E Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Holy Spell Power: 1000 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This custom Meteor is probably used by Zeromus instead of the original Meteor. Double Meteor - Spell #173/0xAD Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Holy Spell Power: 80 Targeting: 0 Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is a revised version of Double Meteor that is used by the twins and Golbez/FuSoYa combo. The spell algo for this is unknown as of yet. -deathlike2 Search(Spell #144) "fixes" the targeting mechanism for the monster for their next turn... and it seems to have priority over the default targeting... whether it is the random targeting from a normal attack or a multitargeted attack. For instance, Last Arm uses Fission when it is critical. This attack by default is a multitargeted sacrifice attack that damages everyone equally. If it used following Search, then the character targeted by Search gets hit instead. Note that this behavior is occuring in the SNES version.. but not the GBA version... it should be looked into when multiple enemies are involved in the SNES version. There isn't any formation that does this, thus needing more testing. Retarget if target is removed/dies? In FF4A, the spell isn't retargeted... In FF4, the spell is retargeted. -Drain/Osmose seem to ignore the elemental attribute of the spell when dealing damage Spell 175 (0xAF ) - Used by EvilWall to advance. Spell 176 (0xB0) - Used by the Shadow Dragon to summon the "Mist Dragon".. to simulate Rydia summoning it behind the scenes. Spell 188 (0xBC) - The damage data is gotten here. Note that the targeting is all allies because it would correctly reflect the damage. This is custom damage data for the spell.