This status inflicts countdown-induced death, very much like in Final Fantasy 5 and 6.
This status counts down from whatever the initiated value happens to be (which is 10 for the Count/Doom spell).
Count can be affected by Stop (and Dispel can remove Stop under this instance).
Count is totally unaffected by Haste and Slow, so those of you that assume that the Plague "hurts you"
by casting Haste on you are totally wrong.
The attack itself has a perfect hit rate of 100%, but it's completely unblockable. It is has the boss-bit set, so
it can't be used on bosses.
Interestingly enough, though, it is reflectable. FF2/4ET has the Fataleye/Ahriman monsters that don't have the boss
bit set, so you can see the monster die from Count.
Testing Count status on enemies is interesting, only two "designated" monsters are able to be declared as "Count
inflictable". There are some odd bugs that go with this, as when there are 2 or less monsters with the status inflicted,
the game could freeze in attempting to remove them. The game is actively waiting for a command (by either monster or
character) to be executed so Count's auto-death stuff can be done. You will also notice that the monsters inflicted with
this status eventually don't attack anymore. The only safe commands to use are Magic, Item, and Change/Row commands.
**Note that the 2 monster limitation seems to be specific to the monster groups that can cast it, which is a pair of
-Thanks to Deathlike2 for the analysis