Statuses that deactivate battle commands: 9FF19 to 9FF4F (FF2us ROM with header), with 2 bytes per command. The first byte deals with status byte 03 (Swoon, Stone, Toad, Mini, Pig, Mute, Blind, Poison) and the second byte deals with status byte 04 (Curse, Float, etc.). For example, Kick's entry is 3840. In binary, 38 is 00111000, which correspond to Toad, Mini, and Pig. The value 40 is why Kick is disabled by Float. The data is for all the commands up until Change (and half of Parry). Command Bytes Disabled ------- ----- -------- Fight 0000 Item 0000 White 2C00 Toad, Pig, Mute Black 0400 Mute Call 2C00 Toad, Pig, Mute Dark 3800 Toad, Mini, Pig Jump 3000 Toad, Mini Recall 2C00 Toad, Pig, Mute Sing 0400 Mute Hide 0000 Heal 0000 Pray 0000 Aim 3800 Toad, Mini, Pig Power 3900 Toad, Mini, Pig, Poison Kick 3840 Toad, Mini, Pig, Float Gird 3800 Toad, Mini, Pig Twin 3C00 Toad, Mini, Pig, Mute Bluff 3800 Toad, Mini, Pig Cry 3800 Toad, Mini, Pig Cover 3000 Toad, Mini Peep 3800 Toad, Mini, Pig Dummy 3800 Toad, Mini, Pig Dart 3000 Toad, Mini Sneak 2000 Toad Ninja 2C00 Toad, Pig, Mute Regen 3800 Toad, Mini, Pig Change 0000