Updates: 9/3/2000 Header added The most recent copy of this document can be obtained from the Tower of Bab-Il (http://minitrue.weyland-yutani.net/tower/index.html). In addition to the character id byte, each character has another, seperate byte that determines (at least) the following things: (1) Their graphic. (2) Their class name. Class names are 7 bytes long. The class names are stored from 7A964 to 7A9C5. id Graphic Class -- ------- ----- 00 Dark Knight Cecil DKnight 01 Kain Dragoon 02 young Rydia Caller 03 Tellah Sage 04 Edward Bard 05 Rosa Wh.Wiz 06 Yang Karate 07 Palom Bl.Wiz 08 Porom Wh.Wiz 09 Paladin Cecil Paladin 0A Cid Chief 0B teen Rydia Caller 0C Edge Ninja 0D FuSoYa Lunar 0F Golbez Golbez doesn't have a 'real' class name, status screen picture, or map screen animation. Setting a character's sprite/class id byte to 0F causes them to resemble Golbez in battle only. Setting this byte to 0E results in nothing useful (a strangely-colored pig...) If the MSB is set in this byte, it indicates that the character is currently in the back row. Otherwise, this byte changes little over the course of a character's existence (the only exception is Rydia, as Dark Knight Cecil is removed and Paladin Cecil is added; other than sharing a name, the game considers them totally different).